Explore year-round Robotics, Coding & AI, and Technology & Engineering programs for grades 1–12.
24 Learning streams
Grades 1–12
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Featured Programs
Popular for Grade 5 at Zebra Orangeville.
Featured
R400Robotics
Robotics Engineer I
Grades 4–9Runs in Grade 5
The Robotics Engineer I stream develops key skills with robot navigation and mechanics. Students manage how robots react to the environment. After this stream, they are eligible to participate in robotics competitions.
Multiple class times each week Weekday & weekend options
STEM Enthusiasts III stream delves deeper into essential concepts in addition to building with motors, sensors, and energy systems. Students work with circuits, electronic components, and basic devices, fostering curiosity and problem-solving skills.
Multiple class times each week Weekday & weekend options
From simple machines to autonomous robots, students develop engineering, design and problem-solving skills through hands-on projects and real-world challenges.
The Robotics Engineer I stream develops key skills with robot navigation and mechanics. Students manage how robots react to the environment. After this stream, they are eligible to participate in robotics competitions.
STEM Enthusiasts III stream delves deeper into essential concepts in addition to building with motors, sensors, and energy systems. Students work with circuits, electronic components, and basic devices, fostering curiosity and problem-solving skills.
The STEM Enthusiast II program builds on foundational STEM skills by combining creative building with coding. Students design dynamic LEGO models usingmotors and sensors, create animations and games in Scratch, and learn key programming concepts like loops, conditionals, and variables.
The Robotics Engineer II stream offers students the opportunity to design, construct, and program Spike robots. Students solve problems and program using Python. This stream empowers students to solve sophisticated challenges in the robotics field. Students completing this stream are eligible to participate in competitions.
Students progress from programming fundamentals to game development, Python, AI and machine learning — building the skills to create with tomorrow's technologies.
Scratch is a block-based programming language that helps students create interactive stories, games, and animations. Using Scratch, the Jr. Game Developer I stream teaches sequencing, loops, conditional statements, and timing, all essential for game development.
Students in the Minecraft Adventures course learn fundamental concepts like variables, conditional statements, and loops. (Please note: A Minecraft license must be purchased if using your own laptop or attending virtually.)
The Coding Animation stream introduces the fundamentals of text-based coding through fun visuals that allow students to understand important concepts and showcase individual creativity and imagination.
The Web Developer stream starts with HTML and CSS and then delves into JavaScript. Finally, students use jQuery to create more complex and efficient websites. They finish with a web application they build themselves!
Roblox Studio is an online education platform and game creation system that teaches core programming concepts. In this course, students use the text-based programming language, Lua, to code games. The critical thinking and programming concepts learned in this course are applicable to any programming language students may learn in the future.
Students explore electronics, digital design, 3D modelling and emerging technologies through hands-on projects that show how technology solves real-world problems.
The Essential Electronics I stream introduces students to electronics and technology. Students understand basic electronic components such as resistors and LEDS while also learning about circuits and their functionality. They explore the principles of electricity and circuit design, fostering practical skills and critical thinking.
You’ve told us Grade 5 — the trial form will open on that grade, and our Orangeville team will recommend the right learning stream and starting course.